🤷
The Impossible Game
  • Project Overview
  • What's the Good <WORD>?
    • Rarity
    • The why of <WORDS>
  • $ZXVC Tokens
    • <TOKEN> Tokens
  • The <IMPOSSIBLE-UN>
    • Voting!
  • The <WORD-COLLIDER>
    • Example Time!
    • Considerations
  • Tokenomics
    • <WORD-COLLIDER> Fees
    • <IMPOSSIBLE-UN>
  • Roadmap/Timeline
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  1. The <WORD-COLLIDER>

Considerations

<PHRASES> will have their rarities based on a genetic combination of their "parent" card's rarities. So using a <TRIPPY> <WORD> will allow the resulting <PHRASE> to have a higher likelihood of being <TRIPPY> itself.

The <WORD-COLLIDER> can take <PHRASES> as input as well as <WORDS>, so by repeatedly colliding together <WORDS> and <PHRASES> over multiple generations, more and more complex sentences can be created.

<PHRASES> have art that is bigger and better than the art of <WORDS>. The more total words used to create the <PHRASE> the larger the art will be and the more time the AI will be given to "draw" it.

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Last updated 3 years ago

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